Textures
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Sell with us →About textures
Textures add surface detail to designs and 3D models. Graphic designers use photographed paper, film grain, concrete or watercolor textures as overlays, while 3D artists and game developers need seamless tiles that repeat without visible edges, often with matching material maps.
PBR (physically based rendering) textures usually come as a set of maps — base color or albedo, normal, roughness, ambient occlusion, height or displacement and sometimes metallic — so a surface reacts to light realistically in 3D software and game engines. Photo textures for 2D work are typically single high-resolution JPEG or PNG files, sometimes with transparent versions for overlays.
When choosing textures, check whether they tile seamlessly, what resolution each map is, the bit depth for height and normal maps, and which normal map convention is used, since some 3D tools expect a different orientation. A preview render on a sphere or plane shows how the material really looks.
Choosing textures for design and 3D
- For 3D, confirm which maps are included — albedo, normal, roughness, displacement, AO, metallic — and their resolution.
- Check whether the normal maps follow the convention your software or engine expects, or that both versions are included.
- Look for a tiled preview to make sure a seamless texture really repeats without visible seams.
- For 2D overlays, check for transparent PNG versions and enough resolution for print.
- Read the license if you'll ship textures inside a game, template or 3D model you sell.
Questions about textures
What does seamless mean for a texture?
A seamless texture's edges line up so it can repeat across a large surface without visible joins. Sellers usually show a tiled preview to demonstrate it.
Can I use textures in a game I sell?
Many texture licenses allow use inside a finished game or render but not redistribution of the raw texture files. Check the listing's license terms.
Which file formats do texture packs use?
Common formats are JPEG and PNG for color maps and higher bit-depth PNG, TIFF or EXR for height and normal maps. The listing should list the formats included.