Sell on MultiVendor
Sell textures and PBR materials
Texture artists can sell material packs from a branded shop on MultiVendor Market with rendered sphere or scene previews and clear license terms. Offer resolution tiers or license types as options, and get paid directly through your own Stripe or PayPal account.
Shopping instead? Browse game textures on MultiVendor Market →
Tips for selling game textures
- Render each material on a preview sphere and a tiled plane.
- List included maps, resolutions, file formats and normal-map convention.
- Offer resolution tiers as options on one listing.
- Only sell photos you shot or scanned yourself, or properly licensed sources.
- Name files consistently so materials import cleanly into engines.
Start a texture and material marketplace
Launch a marketplace for PBR materials, stylized textures or scanned surfaces with your own brand and domain. Require consistent previews and map documentation, and let each artist sell from their own shop and payment account.
Ideas to start from
- → A stylized hand-painted texture marketplace
- → A photoscanned material marketplace
- → A sci-fi and hard-surface texture marketplace
How selling works on MultiVendor
- Step 1
Open your shop
Create a seller account, add your logo and shop description. Free to apply.
- Step 2
List your game textures
Add photos, prices and options like colour or size. Set shipping, downloads or schedules.
- Step 3
Get paid directly
Buyers pay you through your own Stripe or PayPal. MultiVendor never holds your money.
Questions about selling game textures
Can I sell textures made from internet photos?
Only if you have rights to the photos. Use your own photography or sources licensed for redistribution in derivative products.
Should I include engine material files?
Engine-ready materials add value. Say which engine and version they were built for.
How do I package large texture packs?
Split by resolution tier or category and upload zip archives so buyers download only what they need.