Sell on MultiVendor

Sell game development assets

Artists and developers can sell UI kits, props, VFX and tools from a branded shop on MultiVendor Market. Show screenshots or short demo videos as previews, list engine versions and formats, and offer license tiers or editions as options. Payments go directly to your own Stripe or PayPal account.

Shopping instead? Browse game development assets on MultiVendor Market →

Tips for selling game development assets

  • Show assets in a sample scene so buyers see scale and style.
  • List supported engine versions and render pipelines.
  • Document tools and scripts with setup steps.
  • Ship clean, safe code with no hidden network calls or harmful behavior.
  • Offer source files and engine-ready packages as options.

Start a game development asset marketplace

Build a gamedev asset marketplace focused on an engine, art style or asset type with your own brand and domain. Set documentation, license and code-safety standards, invite creators, and let each one connect their own payments.

Ideas to start from

  • → A cozy-game art asset marketplace
  • → A marketplace for one engine's editor tools and scripts
  • → A game UI kit and icon marketplace
Build it with the AI builder →

How selling works on MultiVendor

  1. Step 1

    Open your shop

    Create a seller account, add your logo and shop description. Free to apply.

  2. Step 2

    List your game development assets

    Add photos, prices and options like colour or size. Set shipping, downloads or schedules.

  3. Step 3

    Get paid directly

    Buyers pay you through your own Stripe or PayPal. MultiVendor never holds your money.

Questions about selling game development assets

Can I sell code that includes open-source libraries?

Yes if their licenses allow it. Include the required notices and say which parts are open source.

How do I handle support questions?

Buyers can message you from your shop. A clear readme reduces repeat questions.

Can I sell fonts for games?

Yes, if you designed them. State whether the license covers embedding the font in a commercial game.

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